On the contrary, skipping crucial steps assuming these can be tackled at a later stage can turn the painting process into a struggle, even though digital medium allows to change things easily at any moment.Ĭolor ExplorationsI rarely do color explorations before final shapes and values for the composition are established. A good outcome is not guaranteed of course, but if properly made it creates a firm foundation for further work. In many ways decisions made at this early stage affect the overall success of the final image. Truth be told, a lot of inspiration was coming from “The Physician” movie and some orientalist’s paintings. It would be a positive, reassuring subject matter when compared to the intrigue, war and power struggles that dominate the themes of our other illustrations. With the introduction of epidemics in “Legends of the Dead” I regarded the opportunity to feature a physician, a healer as very fresh and appealing. IdeationEvery picture starts with an idea. This illustration is the player's first introduction to the expansion and bears the responsibility of giving them a feeling of anticipation. As an example, I will take arguably the most challenging kind of illustrations we have in game - the loading screen. I have been working on a number of illustrations for this expansion and today I am going to talk about processes behind the scenes of illustration work. The Lady of ShalottHello! My name is Pavel Golovii and I am a senior illustrator at Paradox. Disinheriting or forcing kids to take the vows also exposes a ruler that doesn't take good care of their dynasty and will also make you lose Legitimacy. Rulers were also blamed for plagues, as the representatives of God on earth, so allowing them to hit your capital will also make you appear less legitimate in the eyes of your vassals. Losing battles, especially to factions (and especially to Claimant factions) will make you look pretty bad, or even managing to have a Peasant Rebellion appear will signify that you're not taking good care of your subjects. Holding activities, holding court, and doing what's expected of a ruler will also help increase it, as well as winning wars - but this will also be relative, as it's not the same to win a war against a Duke as an Emperor than be the Duke beating up the Emperor. Legitimacy can be gained through various means that will reassure the public opinion that you have the right to be in the throne: legends, for one, are one of the main ways to gain it. Because no legend can be entirely mundane, they start at Famed, then Illustrious and finally Mythical, each of them giving out progressively more powerful rewards you can increase the quality of the legend when it has spread far enough, including having to extend outside of your realm. All across Europe, medieval monarchs scrambled to find an older, more heroic figure, that would secure the throne for their dynasty. This was partly a reaction to the German and French (specially the Capetians), that exalted their connection to Charlemagne in this "race for historic-mythical sponsorship" as the medieval historian Jacques Le Goff writes. The Plantagenet kings of England quickly latched onto the figure of Arthur as a legitimizing tool. One of the first times we ever hear of King Arthur is in Geoffrey of Monmouth's Historia Regum Britanniae, which is, as the name says, a list of the kings of Britain. We've already covered the original reasoning behind legends in our previous Vision Dev Diary, but to go over it quickly (and in a very oversimplified manner) again: medieval people really loved legends, and above all of them, rulers really loved legends. Hello and welcome to the first of our feature breakdown Development Diaries! I'm a game designer on Crusader Kings 3 and I surely hope that you have a nice cup of coffee next to you and the will to read for a while, as today's entry is on the chonkier side! Today we will talk about Legends, Legitimacy, and the Art behind Legends of the Dead.
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